Categories
Games

It’s Official: I’m Hooked on PC Gaming

The Witcher 2

Last night I played The Witcher 2 for several hours by accident.

I’d just re-installed the game on my Mac Mini’s Bootcamp partition after realizing that I could free up space by reformatting a spare external drive. I sat down at the computer to make sure everything was up to date and running properly and ended up getting sucked into the game.

Freeing up disk space was actually kind of a huge deal because until recently I could either have The Witcher 2 installed (it takes up most of the partition with its 21gb install) or I could install a handful of games in Steam. When your hard drive is always about to run out of storage space it definitely puts a damper on things.

Categories
Games

The Nature of a Good Plot Twist

I finished playing Heavy Rain last night, and it got me thinking about plot twists and their function in storytelling. Heavy Rain is a game that places itself firmly in the “thriller movie” genre, for better or worse.

It’s great at building tension and getting you to care about the characters you meet and control, but it falls into the trap that undermines so many thrillers, namely that its endgame centers around a “shocking” reveal that doesn’t actually make any logical sense.

(Just a quick warning: this rest of this post will contain spoilers about movies that are old enough I will assume everyone has seen them. There will be no Heavy Rain spoilers, however.)

The problem with plot twists, see, is that by nature they should make you jump out of your seat or gasp in horror. You’d never expect that [CHARACTER NAME] was the killer in Heavy Rain, after all, and you are of course horrified that you empathized with the character while playing. That’s the root of the problem, though; in order to make the twist ending truly surprising, the game’s writers decided to fill the story with red herrings and give no real concrete clues about the real killer’s identity. They didn’t want you to figure it out ahead of time, after all.