Tag Archives: Stealth

Tomb Raider’s Rhianna Pratchett Interviewed at The PA Report

Tomb Raider

Today at Penny Arcade Report, Ben Kuchera interviews Rhianna Pratchett, writer of the Tomb Raider reboot (and daughter of British national treasure Terry Pratchett). In the first part of the interview, they discuss the controversy surrounding the game’s PR blunders as well as Pratchett’s personal history with the Tomb Raider franchise and her approach to rebooting the game.

I especially liked her response to a question about how the reveal that she was the head writer affected perception of the game’s content:

It’s not fine because I’m a woman. It’s fine because we approached it with the right creative sentiments. It was an honest scene for those characters and that moment. It wasn’t done for titillation. It wasn’t prolonged. It was uncomfortable because it should be uncomfortable.

I played through the first two hours of Tomb Raider last night, including the controversial moment that caused so much furor, and I can attest to the fact that in context the scene isn’t at all played for titillation. The game is definitely intense and occasionally brutal – the first time Lara died, I cringed – but it’s all done in service to some of the best game writing and pacing I’ve experienced in a very long time. My heart was pounding for most of those first two hours, and it wasn’t because I was trying to “protect a woman”.

How about you? Did anyone else pick up Tomb Raider? Have you played through the controversial part of the game?


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PAX 2009 Report

pax-penny-arcade-expo1

My brother, Evan, lives in the Seattle area, so of course he attended PAX. Nick, Eddy and I might have gone, except we were busily working on a Smooth Few Films mystery project. Maybe next year? Anyways, enjoy his extremely detailed report on the con! He only had to fight off a bit of the flu to bring it our way.

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I think I understand what a journalist must feel like at times: There was so much going on that I just want the chance to tell people about it all, because you could go through the entire show for all three days and still not run out of things to see.
Read the rest of PAX 2009 Report (3,670 words)


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