Category Archives: Games

The Video Game Bundle From StoryBundle

Story Bundle

You’re probably familiar with the Humble Bundle and its regular offerings of pay-what-you-want games bundles, but they’re not the only bundle in town. Most of the well-known bundle deals are focused on software or games, but there’s also a site called StoryBundle that sells collections of DRM-free ebooks from indie authors. Previous bundles have all been fiction offerings, but the newest bundle focuses entirely on the games industry, including criticism, game history and a scifi novel about alien games. Pay at least $10 to get all ten books, including two from Jordan Mechner, the creator of Prince of Persia and Karateka. You can also choose to donate part of the proceeds to charity.

If you’re at all interested in the history of the industry or game development, this seems like a pretty fantastic deal. I’ve never purchased any of the previous bundles, which were full of indie authors that didn’t appeal to me, but I might pick up this bundle just because it sounds like a pretty wide-ranging collection. For example, one of the books, Killing is Harmless, consists entirely of a long-form critique of  Spec Ops: The Line. I’m also really curious to read more about the history of the industry going back to the very beginning. Anyone else thinking about picking up this bundle?


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Gearbox and Sega Sued Because Aliens: Colonial Marines Was Terrible

Look at that silly alien

In a perhaps unsurprising move for our litigation-happy society, a disgruntled owner of Aliens: Colonial Marines has joined forces with a lawyer to start a class-action lawsuit against Gearbox and Sega. According to the article over at Polygon, his argument is that “Gearbox and Sega falsely advertised Aliens by showing demos at trade shows like PAX and E3 which didn’t end up being accurate representations of the final product”. Combine that with a review embargo that didn’t lift until the game was released, and anyone who preordered the game or purchased it before reviews were released got burned by what was universally rated a hugely inferior game.

Now, a $60 game purchase hardly seems worth clogging up our legal system with yet another lawsuit, but I do see the logic behind the complaint. Extensive game previews far in advance of the release are standard practice in the industry, as are pre-rendered cinematic trailers that avoid showing any gameplay. Even though the film industry has a reputation for spoiling nearly everything in its trailers, I’d argue that the games industry goes much further and tends to release an even bigger barrage of promotional materials far in advance of game releases. However, what does it mean if we can’t even trust their spoilers? I have a feeling that this isn’t the first time the industry has pulled a bait-and-switch on consumers with faked game footage or exciting cinematic trailers that fail to capture the actual game. Dead Island’s buzz-worthy cinematic trailer comes to mind.

Can you think of any other examples of a major bait-and-switch where a game was hugely different from its previews? Have you ever been burned by a demo or trailer that made a game seem more exciting than the reality? I’m wondering how long it’ll take before we hear about a SimCity class-action lawsuit…


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Last of Us Devs Had to Fight for Everything Female

The Last of Us

As you may know, Naughty Dog’s upcoming post-apocalyptic tale The Last of Us stars a pair of main characters: a grizzly, bearded man named Joel, and a teenage girl named Ellie who bears a passing resemblance to Ellen Page. However, as the developers do publicity and interviews in preparation for the game’s upcoming release, it’s becoming more and more clear that Naughty Dog had to fight to keep Ellie in the spotlight. I find that particularly interesting because Ellie is by far the more memorable and striking of the two characters.

For example, in a recent interview with The Escapist, Naughty Dog’s Neil Druckmann explained that “the research group wasn’t planning on focus-testing female gamers – it’s something we had to specifically request”. This paired with the fact that they also had to insist that Ellie be included on the cover of the game paints the state of game marketing in a particularly dispiriting light. Apparently the going wisdom is that women don’t play videogames, so they shouldn’t focus test them, and men won’t buy games with women on the cover.

Read the rest of Last of Us Devs Had to Fight for Everything Female (217 words)


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Long Read: The Rise and Fall of Milo and Kate

Milo and Kate

Remember Milo and Kate, the infamous tech demo from the original Kinect announcement? You can be sure that everyone who worked at Lionhead under Peter Molyneux does. Over at Polygon, Matt Leone has a fascinating in-depth article about the long development history and DNA of the project. It turns out that Milo has roots in a failed project called Dmitri that began all the way back in 2001. Milo is still a sore subject at Lionhead, so a lot of the quotes are off the record, but the article is definitely still worth a read if you’re interested in some of the behind-the-scenes goings on at a game developer.

Molyneux definitely has a long, strange history in game development; in the early years, before Lionhead and Microsoft, it seemed like he could do no wrong. I never played Black and White or any of his early games like Populous, but I remember people raving about them at the time. At Lionhead, Molyneux became known for games like Fable, which over-promised and under-delivered but still sold well enough to produce sequels. That tendency towards over-promising weird, ambitious gameplay mechanics eventually became the inspiration for parody. However, I do think there is something admirable in Molyneux’s desire to find new ways to approach games; I just get the impression that never meshed very well with the business concerns of a large corporation like Microsoft or with the realities of the modern-day console development cycle.

Have any of you ever played Molyneux’s early work? Are you looking forward to whatever crazy idea he comes up with next? Let us know in the comments!


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Review: Tomb Raider

Tomb Raider

Tomb Raider’s 2013 reboot from Crystal Dynamics comes with a lot of expectations up front. Lara Croft and Tomb Raider have been a huge part of gaming and pop culture since the first game was released in 1996. The original series spans a total of nine(!) games including the Anniversary remake, all of which stick to a fairly standard formula: rich, buxom Croft runs around underdressed in ancient tombs, shooting things and solving puzzles.

That formula combined with total media saturation in the late 90s and early ‘aughts meant that Tomb Raider slowly but surely slid into the realm of disappointing sales and irrelevance. If any game franchise was due for a complete overhaul, Tomb Raider is it. Gritty reboots are fashionable these days, but does that mean you should give Tomb Raider the time of day?

Read the rest of Review: Tomb Raider (602 words)


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Tomb Raider’s Rhianna Pratchett Interviewed at The PA Report

Tomb Raider

Today at Penny Arcade Report, Ben Kuchera interviews Rhianna Pratchett, writer of the Tomb Raider reboot (and daughter of British national treasure Terry Pratchett). In the first part of the interview, they discuss the controversy surrounding the game’s PR blunders as well as Pratchett’s personal history with the Tomb Raider franchise and her approach to rebooting the game.

I especially liked her response to a question about how the reveal that she was the head writer affected perception of the game’s content:

It’s not fine because I’m a woman. It’s fine because we approached it with the right creative sentiments. It was an honest scene for those characters and that moment. It wasn’t done for titillation. It wasn’t prolonged. It was uncomfortable because it should be uncomfortable.

I played through the first two hours of Tomb Raider last night, including the controversial moment that caused so much furor, and I can attest to the fact that in context the scene isn’t at all played for titillation. The game is definitely intense and occasionally brutal – the first time Lara died, I cringed – but it’s all done in service to some of the best game writing and pacing I’ve experienced in a very long time. My heart was pounding for most of those first two hours, and it wasn’t because I was trying to “protect a woman”.

How about you? Did anyone else pick up Tomb Raider? Have you played through the controversial part of the game?


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Unexpected Pleasures in Saint’s Row 3

Saints Row the Third

As many of you may know, I am the proud owner of a new gaming PC, so naturally I’ve been digging through my backlog of Steam games to put the new machine through its paces. Thanks to various sales, I have a pretty sizable collection of games despite not having a rig worthy of running them until now. One of the games I’ve been playing the most is Saints Row: The Third, which I bought as part of the THQ Humble Bundle. The funny thing, though, is that I didn’t buy the bundle thinking I’d end up playing much Saints Row; it was more that I’m a sucker for a sale price and thought some of the other games in the bundle might be worth checking out.

Part of the fun of my new machine is launching games and seeing how they run with all settings maxed out, so I spent most of one Saturday launching one game after another and playing with the settings. Much to my surprise, Saints Row is actually a gorgeous game, especially on the highest settings. Once that sank in, I realized that I was also having a hell of a lot of fun playing the opening set piece during a bank robbery gone wrong. Pretty soon after that, the game had its hooks in me, and I ended up playing it for a good six hour session the following weekend.

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JJ Abrams and Gabe Newell on Storytelling

Abrams and Newell

On Wednesday, JJ Abrams and Gabe Newell sat down for a session at the 2013 DICE summit where they discussed the strengths and weaknesses of games and movies as storytelling mediums. Polygon has a liveblog of the chat, and it’s definitely worth reading to get a sense of their alternating points. Newell argued for the value of player agency, of letting gamers be “architects of their own amusement”, whereas Abrams argued in favor of film’s “machinery” of storytelling, which allows for narrative control. They played clips from games and movies, and each made some excellent, thoughtful arguments.

Their discussion of the different forms of storytelling was especially exciting because they ended by announcing that Abrams and Valve are planning on collaborating on a game as well as possible Portal or Half-Life movies. If it’s even possible to make a decent movie out of a game, I think JJ Abrams could be the guy to do it. However, of the two properties, I think Half-Life is a bit better suited to the movie treatment, simply because there are more characters and settings to work with. Of course, Gordon Freeman would definitely end up talking in a movie version, and that might ruin some of his carefully cultivated mystique…

How about you? Do you find the prospect of a Portal or Half-Life movie exciting? Will you be curious to see what kind of game Abrams might make with Valve? How much would your head explode if a Half-Life movie came out before Episode 3? Let us know in the comments.

Source – Polygon


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Borderlands 2: A Tiny Bit Racist?

Tiny Tina

Over the weekend, an argument/discussion broke out on Twitter between Anthony Burch, lead writer for Borderlands 2, and Mike Sacco, a (now former) game designer at Cryptozoic, about Borderlands 2′s Tiny Tina, a character that Sacco felt was “problematic”. Kotaku has the run-down, but, as always, don’t read the comments section unless you feel like bleaching out your brain afterwards. Sacco wasn’t fired for starting the discussion, but when Cryptozoic asked him to disassociate himself from the company online and stop talking about Tiny Tina, he didn’t think the second requirement was appropriate, so he quit.

Sacco’s main concern was that Tiny Tina is white but uses what he considers “urban” slang. When I heard that, I couldn’t quite wrap my head around it, especially because Sacco insists that the character is “actively racist” for using slang terms like “crunk” and “badonkadonk” that have been common in pop culture for decades. Now, it’s obviously true that there are slang terms that are off-limits to white people; for example, one of my favorite songs by A Tribe Called Quest has a chorus I can’t sing along with. However, while it’s completely understandable why a loaded slur would be off-limits, it’s think it’s a bit of a stretch to say that goofy slang terms without negative connotations should also be off-limits.

Read the rest of Borderlands 2: A Tiny Bit Racist? (384 words)


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Achievements: Unlocking Negative Gameplay?

Participation

Achievements have definitely had a huge impact on the way I play games. A few years ago I played Oblivion well past the point of enjoyment because I knew for a fact that if I just played long enough I could get all of the achievements. It’s still the only game I’ve ever managed to 100%, but there have been several other times I’ve come close. Achievement hunting appeals to the obsessive collector in me, and if I don’t burn out on a game, I’m usually more than willing to spend a few hours after the endgame running around trying to do the oftentimes arbitrary tasks required to make them unlock.

That said, it didn’t surprise me to read designer Keith Burgun’s article about how achievements negatively affect gameplay. Burgun argues that “at their best, [achievements] do nothing at all. At their worst, they influence player behavior.” Now, I’m sure we all have stories of achievement hunters ruining multiplayer games. After all, if there’s an achievement for getting X kills with a knife in multiplayer, the end result is that you’re going to have a bunch of dudes running around trying to stab each other whether or not it actually makes tactical sense. It’s easy to see how achievements could negatively influence player behaviors when it comes to playing with a group of people, but what’s the big deal when it comes to playing solo?Read the rest of Achievements: Unlocking Negative Gameplay? (350 words)


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