Archives for category: Games

In retrospect, it seems kind of strange to admit that I didn’t quite understand the attraction of LittleBigPlanet at first. I remember playing the demo shortly after I bought my PS3 Slim and coming away a bit underwhelmed. LBP definitely had a unique, quirky style, but at the time I think I just wrote it off as nothing more than Sony’s attempt at staking their own system-exclusive claim on the platformer landscape.

However, I am always on the lookout for a good deal, and a few months ago I was able to get my hands on a copy of the LittleBigPlanet Game of The Year edition for a whopping $2.50 thanks to a handy promo credit. With the full game in my hands, I was finally able to overcome my initial skepticism and give it a fair shake.

The story levels were certainly entertaining enough, but I was most impressed by the robust, sophisticated community levels on offer. Fully experiencing the community aspect of the game is what really made it click for me, and my anticipation for the sequel began growing exponentially soon thereafter. In a very short amount of time, LittleBigPlanet 2 turned into a day one purchase for me. I’ve played it almost non-stop since getting my hands on it, and I feel I can safely say that LittleBigPlanet 2 has secured its position in my mind as one of the best games of 2011.

Read the rest of Review: LittleBigPlanet 2 (825 words)


JJ for GamerSushi, ©2011. | Permalink | 2 comments | Add to del.icio.us
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In this age of constant over-exposure and gameplay trailers years in advance (even if it they look fantastic) it’s refreshing to be pleasantly surprised by a game that comes out of nowhere without much fanfare.

Until I started hearing rumblings about how great the screenshots and trailers looked, Enslaved: Odyssey To The West wasn’t even on my radar. However, I made sure to download the demo as soon as it dropped, and I was quickly hooked by the gorgeous visuals and engaging combat.

I liked it enough that I used some trade-in credit at GameStop to pick up the full game when it came out, and here I am a few weeks later with a verdict. The short version is that I’d love to see more underdog titles like Enslaved come up from behind to provide a bit of entertainment between the garden-variety triple-A sequel/franchise/FPS releases. Read on to find out more.
Read the rest of Review: Enslaved: Odyssey To The West (965 words)


JJ for GamerSushi, ©2010. | Permalink | 3 comments | Add to del.icio.us
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Remember me? I know I haven’t posted here in a while, but I thought I’d pop my head in and share my experiences with the newly launched Hulu Plus on the PS3. For those of you outside the US… I think Anthony wrote something humorous about a videogame!

Weaning myself off of an expensive dependence on cable TV has been a dream of mine for a while now, but the sticking point has always been that I absolutely rely on my DVR. As soon as the Hulu Plus service was announced, I knew that I had to check it out, and I decided that paying $20 for three months of PSN Plus was a worthwhile trade off – it’s still cheaper than what I was paying for cable.

My previous experiences with Hulu on my TV have been thanks to a handy adapter cable and my MacBook. It’s not pretty, but it works. It’s just kind of a pain in the ass to set it up each time. Still, I think it’s fair to compare that setup with the PS3 implementation. After the jump, I’ll run down each method’s convenience, show availability, video quality, and interface.

Read the rest of Hulu: Plus… or Minus? (808 words)


JJ for GamerSushi, ©2010. | Permalink | 5 comments | Add to del.icio.us
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I finished playing Heavy Rain last night, and it got me thinking about plot twists and their function in storytelling. Heavy Rain is a game that places itself firmly in the “thriller movie” genre, for better or worse. It’s great at building tension and getting you to care about the characters you meet and control, but it falls into the trap that undermines so many thrillers, namely that its endgame centers around a “shocking” reveal that doesn’t actually make any logical sense.

(Just a quick warning: this rest of this post will contain spoilers about movies that are old enough I will assume everyone has seen them. There will be no Heavy Rain spoilers, however.)

The problem with plot twists, see, is that by nature they should make you jump out of your seat or gasp in horror. You’d never expect that [CHARACTER NAME] was the killer in Heavy Rain, after all, and you are of course horrified that you empathized with the character while playing. That’s the root of the problem, though; in order to make the twist ending truly surprising, the game’s writers decided to fill the story with red herrings and give no real concrete clues about the real killer’s identity. They didn’t want you to figure it out ahead of time, after all.

I think this is why very few storytellers can pull off a truly stunning twist that holds up under scrutiny. If a writer works to make her story internally consistent, she may layer in too many readable clues and people will write off the twist as “predictable” and feel cheated. The easiest shortcut to making a completely unpredictable twist, then, is to make that twist completely illogical or at odds with everything leading up to it. This will at least ensure a visceral shock in the moment, but ultimately… the audience just feel cheated in the light of day. Six of one, half dozen of the other.

There are the occasional successful twists, of course: The Sixth Sense, Fight Club, and The Usual Suspects come to mind. From what I can remember of the first two, clues to predict the twist were layered in throughout both movies. If you go back and re-watch them a second time, knowing the twist reveals the story rather than undermining it. Of course, there may be those of you out there who figured out the twists halfway through because of the clues.

The Usual Suspects treads in kind of dangerous territory, however, in that its twist ending makes you question why everything you just watched even matters. If the entire movie is a lie told by Kevin Spacey’s character, why should I even care what happened? I think what helps Usual Suspects is that it is such a well-made movie we forgive it for playing with such a hackneyed trope. It’s rare that “it was all just a dream!” is used as anything but a cheap gag.

I think the best twists are often so subtle you may not even realize they are there. I would argue that Minority Report has a twist ending, for example, although everyone who saw it with me disagreed with my perspective. My argument was that when Tom Cruise’s character is arrested and put into cold storage, everything that happens after that is a dream, thus explaining why he is rescued and everything works out positively for the characters. The end of the movie doesn’t pull back the curtain and reveal this, however, so it is entirely up for interpretation. The only clues you are given are a few lines from the jailer character about whether his charges dream while they are in storage.

In any case, I’d love to play another game in the style of Heavy Rain, if only the makers could be convinced to forego the showy twists of thriller movies and focus on things like character development and an internally consistent story. Surely there is a way to work in shocking reveals without causing massive inconsistencies and plot holes.

As the cover for BioShock 2 tells you, it is the “sequel to [the] Game of the Year”. Cheeky, that, but in many ways that bit of advertising copy defines this sequel, for better or for worse. BioShock 2 has big shoes to fill, and a lot of people were either full of anticipation that the second go-round would be as inventive and atmospheric as the first, or instantly dismissive of something that could never live up to the original.

The original game has a reputation of excellence from most quarters. It’s actually the first game I played this generation, when I picked up my 360 back in 2008. I had heard so much about BioShock that I just had to check it out. Also, I’ve always been a fan of “horror” games, which BioShock is to a certain degree. It isn’t a full-bore jump-and-scream gorefest, but it does have an evocative setting and deliberate pacing that fills you with tension and certainly creeped me out.

So when a sequel was announced, I was instantly excited. I loved the setting of the original game, and no amount of multiplayer or skeptical friends were going to keep me from picking up the sequel on release day. Here I am a week later to tell you how it all stands up.

Read the rest of Review: BioShock 2 (1,256 words)


JJ for GamerSushi, ©2010. | Permalink | 10 comments | Add to del.icio.us
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pax-penny-arcade-expo1

My brother, Evan, lives in the Seattle area, so of course he attended PAX. Nick, Eddy and I might have gone, except we were busily working on a Smooth Few Films mystery project. Maybe next year? Anyways, enjoy his extremely detailed report on the con! He only had to fight off a bit of the flu to bring it our way.

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I think I understand what a journalist must feel like at times: There was so much going on that I just want the chance to tell people about it all, because you could go through the entire show for all three days and still not run out of things to see.
Read the rest of PAX 2009 Report (3,670 words)


JJ for GamerSushi, ©2009. | Permalink | 8 comments | Add to del.icio.us
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0890bb2779david.jpgAlright, first things first: this is a review of the game itself. If you have anything political to say, please reserve those comments for Eddy’s thread from earlier this week.

With that out of the way, let’s get down to the details, shall we? Shadow Complex is an Xbox Live Arcade game created by Chair Entertainment and released August 19th, 2009. It retails for for $15, whatever that translates to in Microsoft magic money. I’m sure most folks have at least heard of it by now. Per Major Nelson’s site, it was the top selling game on XBLA this past week as well as the #8 most played game on Live. That’s pretty impressive. I suppose this review is for those of you still on the fence about buying it.

Read the rest of Review: Shadow Complex (863 words)


JJ for GamerSushi, ©2009. | Permalink | 12 comments | Add to del.icio.us
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elder-scrolls-iv-oblivion-screenshot-_41I have a decent collection of games for the 360 – more than a dozen, if you count XBLA titles – but the game I’ve played far more than any other is Oblivion. At last count, I’ve put in somewhere in the neighborhood of 140 hours. I have a friend who has put in 200+ hours and he hasn’t even finished the main quest line. I think he just likes grinding in dungeons.

Now, I love the game, but I reached a point recently where I started wanting nothing more than to just beat the damn thing. That’s a bit of a herculean task when it comes to an open-world game like Oblivion. It’s not that I haven’t done my best. I’ve completed the main quest-line, as well as the quest-lines for almost all of the guilds and both the Knights of the Nine and the Shivering Isles expansion packs… but I’m not done yet because I don’t have all of the achievements.

Read the rest of Time Well Spent (413 words)


JJ for GamerSushi, ©2009. | Permalink | 14 comments | Add to del.icio.us
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1 vs. 100 FailHi folks. Just a quick introduction here… I’m Jeff, sometimes known as JJ, sometimes known as Unsquare. I’m the webmaster of the Smooth Few Films and Gamersushi sites. I’ve been getting back into gaming over the past year ever since I purchased myself an XBox 360, and I’ve been feeling the desire to contribute to this site a bit more now that I actually have opinions on games and such. Hopefully you’ll start seeing posts from me every once in a while. Can’t promise they’ll be as hilarious as Anthony’s Phantasy Star adventures, however.

Anyways, enough about me. Recently, Eddy, Nick and I have been playing a lot of 1 vs. 100 on Xbox Live. It’s a surprisingly addictive game, and if you haven’t already checked it out, it’s a great way to spend a few hours with some friends and seems ideally designed for the party system.

None of us have played it enough to make it into the Mob, let alone the hallowed position of The One, but considering the people who do make it to that top position, I have to wonder what exactly we’re doing wrong. In some ways, The One has been the only really disappointing part of the 1 vs. 100 experience.

Read the rest of Review: 1 vs 100, Season 1 (775 words)


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