Archives for the month of: August, 2009

0890bb2779david.jpgAlright, first things first: this is a review of the game itself. If you have anything political to say, please reserve those comments for Eddy’s thread from earlier this week.

With that out of the way, let’s get down to the details, shall we? Shadow Complex is an Xbox Live Arcade game created by Chair Entertainment and released August 19th, 2009. It retails for for $15, whatever that translates to in Microsoft magic money. I’m sure most folks have at least heard of it by now. Per Major Nelson’s site, it was the top selling game on XBLA this past week as well as the #8 most played game on Live. That’s pretty impressive. I suppose this review is for those of you still on the fence about buying it.

One of the first things that hits you when you start playing the game is that the visuals are fantastic. It might seem like an odd choice to base a side-scrolling platformer around the Unreal 3 engine, but it turns out to be an inspired decision, both because the game is one of the better looking titles I’ve played recently and because it makes it possible for the 2d world to feel fully three dimensional.

When you walk through a room, you move along a a strict two dimensional plane, but the enemies exist in a three dimensional world. You might see soldiers standing on a platform 20 feet in the background, or hiding slightly forward in the foreground. Bosses might crawl out of the background or swoop down from the sky. The game has a fairly intuitive aiming system that makes this possible – you simply aim near an enemy in the background and your laser sight auto-adjusts.

Another strong first impression is the voice acting and story. The game begins with a short prologue where you control a fully equipped soldier who squares off against a helicopter. It’s a good introduction to some of the gameplay mechanics you will become familiar with later in the game, and sets the stage for the overall conflict.

Once that scene ends, we meet our hero, Jason Flemming, who is about to go hiking in a cave with his girlfriend Claire. They are barely into the cave before she disappears and Jason starts realizing this cave is more than it first seemed to be. It’s actually a giant underground military complex, and Claire has been captured by soldiers who seem to think she is a spy. The story is continued through cut-scenes as well as little in-game moments that play out as Jason makes his way through the complex.

The in-game scenes are an especially nice touch. You will, for example, be sneaking through a ventilation shaft when you overhear soldiers chatting about their plans to overthrow the government, or you’ll walk up on a group making fun of one soldier having trouble with his armor. You can either sit back and wait to see how these scenes play out, or you can jump in, guns blazing, and kill the conversation (and its participants). Jason also occasionally talks to himself, usually to make a sarcastic remark or point out something he wants to come back to later.

Of course, if you are familiar with the Metroid and Castlevania games, you are familiar with the need to return to previous rooms to find secrets once your equipment has been upgraded. When you start the game, you have limited abilities and no map of the complex, but once you’ve spent a few hours running around, you have much more powerful weapons, armor, and special abilities. One of the biggest draws of the game is finding all of the hidden equipment. Some of it is hidden in plain sight, and some of it seems nearly impossible to get at first glance. There are also a few upgrades hidden in such a maddening fashion that I had to resort to a walkthrough find them.

Although it is possible to beat the game quickly – I’ve heard claims of folks beating it in under an hour – the most rewarding way to play it is to explore the full complex and tease out all of the puzzles. I played through the whole game on “normal” difficulty and managed to find 100% of the items and 100% of the map in 11 hours of play time. That’s pretty amazing for a $15 downloadable title, and doesn’t even include the “Proving Grounds” challenge packs, which took me 2-3 hours to beat. There are $60 retail games that don’t offer that much content, and Shadow Complex has the benefit of being so addictive to play that I started a second playthrough a few hours after beating it.

It isn’t all rainbows and unicorns, however… I do have a few small quibbles. The enemy AI can be a bit lacking at times. You can walk into a room and point your laser sight and flashlight directly at an soldier and they won’t notice anything. Although there are strategies that you are meant to follow in the boss battles, I was usually able to beat most of the bosses in a pinch by simply hanging out and barraging them with explosives. As I noted above, some of the upgrades are so very well hidden that the only way to find them is to throw grenades at everything and then jump around all over the place, which was a bit frustrating. The game did also have a glitch or two – occasionally it would start up with audio but no video and I had to quit and relaunch.

Even still, I have no qualms about recommending this incredibly addictive game. It’s got a rewarding campaign that includes a number of challenging puzzles, and the price point is very attractive. It might take years for a triple-A retail title to reach the $15 bargain bin. To conclude: I already want more Shadow Complex. I can has DLC?

A

elder-scrolls-iv-oblivion-screenshot-_41I have a decent collection of games for the 360 – more than a dozen, if you count XBLA titles – but the game I’ve played far more than any other is Oblivion. At last count, I’ve put in somewhere in the neighborhood of 140 hours. I have a friend who has put in 200+ hours and he hasn’t even finished the main quest line. I think he just likes grinding in dungeons.

Now, I love the game, but I reached a point recently where I started wanting nothing more than to just beat the damn thing. That’s a bit of a herculean task when it comes to an open-world game like Oblivion. It’s not that I haven’t done my best. I’ve completed the main quest-line, as well as the quest-lines for almost all of the guilds and both the Knights of the Nine and the Shivering Isles expansion packs… but I’m not done yet because I don’t have all of the achievements.

You might scoff and say that achievements are just about the size of your e-penis, and, sure, I won’t deny that getting as many achievements as possible makes me proud of my gaming abilities. The thing is… achievements are the only real way of measuring the “doneness” of a massive game like Oblivion.

I have fond memories from my childhood of sitting down on many a Sunday morning and performing a 3.5 hour run-through of Super Mario Brothers 3. I had it down to a science. I knew where all of the warps were, and I loved knowing I could beat the game so quickly. Beating that final boss and watching the credits roll is, in my humble opinion, one of the purest pleasures available in the world of gaming.

However, in these days of high prices and abundant storage space, it seems like one of the most common criticisms leveled at new games is that they don’t have a long enough playtime. We’ve all read the horrified quotes about Resident Evil 5 saying that the game had taken years to produce and could be beaten in a shamefully short amount of time… but the reality is that RE5 is fantastic and has a playtime that hits a nice sweet spot.

Besides, if every game took 100+ hours to beat, when exactly would people find time to play them all? It’s kind of like how I’ll never understand the MMO market. If your demographic is already devoting 30 or so hours a week to World of Warcraft, how is there room for a new and unproven MMO on their calendar? As for me, I’ll never play an MMO, but I do own Fallout 3, which I haven’t cracked open in months because I didn’t want to get caught up in two 100+ hour games at the same time.

I think I’d rather have more 12-15 hour games with definite endings as opposed to ones that you can just keep on playing without end. I do like getting achievements, but I still prefer the feeling of beating a game and wrapping things up so that you can move on to the next adventure. Gotta have that closure.

How about you? Do you demand games that are massive and playable until the end of time, or do you like ones that wrap bows on their endings and call it day? Does the length of a game affect whether or not you buy and/or play it?

animal-scaleThanks to a suggestion from Eddy, I started tracking my calorie intake a few weeks ago using an iPhone app called Lose It. He told me that just being mindful of what he ate helped him lose weight, and the app made it even easier. I’ve been feeling a bit self-conscious about my doubling chin and growing gut, so I figured it couldn’t hurt to try. Amazingly enough, even though I’ve exceeded my goals more than once since I started logging everything I eat, I’ve already lost a few pounds. Now I just have to convince myself to start exercising…

record-playerI feel like my music collection is stuck in a bit of a rut lately. Nothing I’ve got on the ‘Pod is really catching my fancy and requiring constant listening and re-listening. The only real exception is Black and White Town by Doves, which is an absolutely fantastic song, but I am very much an album listener. I love nothing more than the ebb and flow of a finely crafted long-player. Don’t get me wrong – some great music has been released this year, but all of the albums I have on hand are feeling a bit stale. Any good recommendations?

1 vs. 100 FailHi folks. Just a quick introduction here… I’m Jeff, sometimes known as JJ, sometimes known as Unsquare. I’m the webmaster of the Smooth Few Films and Gamersushi sites. I’ve been getting back into gaming over the past year ever since I purchased myself an XBox 360, and I’ve been feeling the desire to contribute to this site a bit more now that I actually have opinions on games and such. Hopefully you’ll start seeing posts from me every once in a while. Can’t promise they’ll be as hilarious as Anthony’s Phantasy Star adventures, however.

Anyways, enough about me. Recently, Eddy, Nick and I have been playing a lot of 1 vs. 100 on Xbox Live. It’s a surprisingly addictive game, and if you haven’t already checked it out, it’s a great way to spend a few hours with some friends and seems ideally designed for the party system.

None of us have played it enough to make it into the Mob, let alone the hallowed position of The One, but considering the people who do make it to that top position, I have to wonder what exactly we’re doing wrong. In some ways, The One has been the only really disappointing part of the 1 vs. 100 experience.

Now, for those of you who have never played the game, a short explanation. At its heart, 1 vs. 100 is your basic trivia game. During the week, there is an “extended play” option that doesn’t offer prizes but does help you qualify for the chance to play for prizes during the live shows, which happen on Fridays and Saturdays.

If you play enough during the week and play well enough, you can qualify to be part of the mob of 100 users who have a chance of winning prizes, or if you’re just that good you can be the titular “One” at the top who is pitted against the mob for the grand prize. If the One wins, they can get up to 10,000 Microsoft points. If the Mob wins, the players remaining in the Mob split up the points that the One would have taken.

You might think that this would result in a live show that would be quite thrilling, since the top players of the week would be pitted against each other to win prizes. In theory the players playing as The One should be great players who would at least come close to winning the top prize. In practice, however, most of The Ones I’ve seen have been remarkably lame.

In a two hour show, you can expect half of the users playing as The One to get knocked out within the first three questions. A surprising number of them waste all of their “helps” (options to trust the crowd, the mob, or the top player) within the first half dozen questions, most of which are ridiculously simple.

What this means for players like you and me – i.e. the folks who don’t play enough to get into the prize-winning ranks – is that the live shows aren’t nearly as fun. There’s a lot of waiting inbetween rounds while a new “One” is selected. There are a LOT of Sprint and Insight commercials (for those of us in the US, at least), and because every round starts off with easy or trick questions, there’s a lot of groaning when you have to keep answering some really dumb questions.

1 vs. 100 live is the best when a One is competent enough to keep playing until a high level of points. We’ve only seen this twice. During the first live show we played, one player made it to a fairly high point level and only had 6 Mob members remaining. He was playing a good game, didn’t use his helps too early, and managed to play long enough for us to get some challenging questions. Unfortunately for him, he missed a question and lost it all, but up until that point the game was really shining. It’s possible the live show experience is different for the folks who actually make it into the Mob or play as the One, but since I’ve never gotten to that point it’s hard to say for sure.

Long story short, the extended play sessions are much more entertaining, because the questions don’t reset to “easy” every few minutes. Each extended play session includes 37 questions, and there’s a nice curve to the difficulty. Some of the later questions are really mind-boggling, and it’s really rewarding when you get one of those hard questions right (especially since you get a nice scoring bonus if a lot of people answer a question wrong).

There are some bugs to be worked out, though. The host’s audio cuts out a lot during the live shows, and every few days you will have to download a new version of the game (updates? new content? not sure why). This can be a bit annoying because you’ll make it to the lobby and get an error when you try to join the game because you didn’t actually finish your download before trying to join.

However, overall 1 vs. 100 is a game that I would highly recommend checking out, simply because it’s a game format that pretty much anyone can enjoy and understand, and it’s a nice way to stretch your brain sitting in front of the TV. The best way to play it is with three friends in a party so that you can react to and or make fun of your party members when they miss a particularly simple question.

How about you guys, have you checked out 1 vs. 100? Has anybody played enough to actually play in the Mob, or, wonder of wonders, as the One? I’d love to hear your experiences with the game.

GamerSushi Score:

B

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